It might not be unreasonable to say that horror is the most challenging genre to develop a game within. While there are a number of generally agreed upon rules for what makes a good action, adventure, ...
Monster Mania is a monthly column celebrating the unique and varied monster designs in horror gaming. Minor spoilers ahead for Alien: Isolation Previously, for Monster Mania, I highlighted Alien: ...
Few video games capture the essence of their inspiration quite like Alien: Isolation. Creative Assembly’s 2014 survival horror looks as if it were made by the set designers of Ridley Scott’s movie ...
Rare announced Everwild in November 2019 at X019 and we haven't heard much on the game since it was announced. Late last year Simon Woodroffe who worked as the creative director on the game left the ...
Alien: Isolation creative director Al Hope announced Alien: Isolation 2 via X (formerly Twitter) with a short statement celebrating the original’s anniversary. The message ends with: “Today, I’m ...
Revealed in a post on the original game’s Twitter account, SEGA and Creative Assembly are officially at work on the new horror game for modern platforms. The original game’s creative director, Al Hope ...
GameSpot may get a commission from retail offers. There's something specific about Ridley Scott's 1979 movie Alien that makes it such an enduring classic. With the combination of its heavy focus on ...
Enricko Ozoa is a lover of video games of just about every genre. His particular love for the MOBA and action-adventure genre shows with the 10,000 hours he has on Dota 2 and his ability to beat ...
Did you get off on outsmarting enemies, tiptoeing around the xenomorph, and praying that your save file isn’t going to get permenantly screwed by a misjudged visit to a terminal in the original Alien: ...
Designed by Yutani, the Saturnix is an open-source DIY camera project with a Raspberry Pi Zero 2W and Arducam IMX519 camera ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...